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Archives/bf1942/levels/GC_Bespin_Night.rfa
bf1942/levels/GC_Bespin_Night/StandardMesh/MOVE_FILES/didnt use these/exhaust_big.rs
subshader "exhaust_big_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
transparent true;
blendSrc sourceAlpha;
blendDest one;
twosided true;
alphaTestRef 0.7;
texture "texture/Effects/exhaust_big";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.337255 0.337255 0.337255;
materialSpecularPower 12.5;
transparent true;
blendSrc sourceAlpha;
blendDest one;
twosided true;
alphaTestRef 0.7;
texture "texture/Effects/exhaust_big";
}